Monday, February 21, 2011

Game Design Assignment 2: Design Game Play Using Primitives

To post what I said in class...

The game idea is to play as Perseus during his rescue of fair maiden Andromeda. Neptune's sea monster stands between you and your goal. You must slay the beast.

Ideally the character would fly around said sea monster attacking it with his scimitar. After hitting certain sweet spots a certain number of times, sea monster dies. The sea monster would fight back by a number of possibilities...most likely being physical attacks and breath attacks. Giant waves would be another possibility, but I'm not sure if thats feasible.

Player wins after claiming Andromeda. A counter would need to keep track of the time required to finish in order to keep a 'high scores' table.

Possible scripts would be flight physics and attacking scripts for both monster and player. The monster would also need to able to move around somewhat intelligently.

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